Jiachen Li 李家琛

NEWs

April 21  
Join Everyday Computing Lab!

Jan 21  
Start working on research using EMG signal to enhance yoga learning with Elaine.

Nov 20  
Join Ubicomp & COSMOS lab, working on research about computaional materials and robotic acquators with Tingyu

Jul 20  
Finally in Atlanta!

FUN

See my Instagram @jasl_is_jasl

CONTACT

jasmine.jiachenli@gmail.com

Download my Resume

PUBLICATION

jY. Sun, J. Li, Y. Wei and H. Yan, "Video-based Parent-Child Relationship Prediction," 2018 IEEE Visual Communications and Image Processing (VCIP), Taichung, Taiwan, 2018, pp. 1-4, doi: 10.1109/VCIP.2018.8698734.

I am Jiachen Li, currently pursuing my Master's degree in Digital Media at Georgia Tech Prior to it, I have a background in Electronic Engineering.

My first research interest lies in how to use context-aware technology and ubiquitous computing to promote healthy lives for people and increase their overall satisfaction with mental and physical health status. Furthermore, I’m interested in the role of smart home technology in mediating conflicts and assisting daily routines. My current works focus on aged populations and chronic diseases, but I’m willing to explore more domains in the future. My second research interest is to create novel interactive methods through physical making, digital fabrication and crafts. Specifically, I’m curious about the relationship between digital and physical artifacts regarding the theory of tangible user interface.

I had my bachelor's degree in Electronics Information Technology and decided to pursue a master’s degree in Digital Media after graduation. Due to my previous experience, I highly value creativity and intuition in the design and research process more than many engineers, however, I still regard myself as a logical and rational person. As a result, I would like to apply scientific and epistemological methods as the main part of my future research and combine them with design synthesis and abductive reasoning to generate valuable insights.

To know more about me, I'm a doll maker, a figure maker and collector. I work with clay, mostly modeling clay and polymer clay. I also do figure coating, moldering and casting. In my spare time, I travel, read and photograph. I love cats, have been living with four cats before(two of them are my cats: Jacob and Echo).

Experience

2020 - 2022
Georgia Institute of Technology       M.S. in Digital Media
Graduate Researcher
Institute for People and Technology, Dr. Beth Mynatt
Graduate Researcher
UbiComp COSMOS Lab, Dr. Gregory Abowd, Dr. Hyun Joo Oh
Graduate Researcher
Dr. Sang Leigh
2018
University of California, Berkeley      Concurrent Student
2015 - 2019
Beijing University of Posts and Telecommunications
B. Eng in Electronic Information Science and Technology
Undergraduate Researcher
Dr. Fei Lyu
Undergraduate Researcher
Dr. Haibin Yan

Ongoing Research

Previous Research

Let's play Chinese Abacus (2019)

Abacus, as a traditional Chinese physical calculator, has an irreplaceable position in pre-k and primary school mathematics education. We designed and developed a physical interaction system that enabled children to study the principle of mathematical calculation through the process of abacus learning.

Familyship Face Videos in the Wild (2018)

In this paper, we investigate the problem of video-based parent-child relationship prediction via human face analysis. Most of the existing kinship verification methods are based on single images; these approaches cannot effectively utilize videos of the face for kinship verification. We propose our own dataset, Familyship Fa...

Unintentional Touch Detection (2019)

Designed unintentional touch detection algorithm based on 125Hz capacitive sensing signal on phone.

Used flood-fill algorithm and ellipse fitting techniques to detect touch, and performed FFT analysis and generated the frequency spectrum.

Let's play Chinese Abacus (2019)

Abacus, as a traditional Chinese physical calculator, has an irreplaceable position in pre-k and primary school mathematics education. We designed and developed a physical interaction system that enabled children to study the principle of mathematical calculation through the process of abacus learning.

Unintentional Touch Detection (2019)

Designed unintentional touch detection algorithm based on 125Hz capacitive sensing signal on phone.

Used flood-fill algorithm and ellipse fitting techniques to detect touch, and performed FFT analysis and generated the frequency spectrum.

Familyship Face Videos in the Wild (2018)

In this paper, we investigate the problem of video-based parent-child relationship prediction via human face analysis. Most of the existing kinship verification methods are based on single images; these approaches cannot effectively utilize videos of the face for kinship verification. We propose our own dataset, Familyship Fa...

Projects

Link to Figma Prototype

Empatea Box (2021)

We aims to create a solution to enhance empathy between people with MCI (Mild Cognitive Impairment) and those around them, and we provide a service that promotes activities between the MCI patients and caregivers using subscription boxes called the “Empatea Box”, which will be regularly delivered to the home address of the MCI patient's family and involve loose lea...

Link to Figma Prototype

CODE-Crafters Website Design (2021)

The project aims to study how to design a research project website that enables different users to find a variety of information and accomplish different tasks. We designed a project website for Code-Crafter, a research project that investigates connections between quilting and computational thinking.

Clay Photo Lab (2021)

"Whenever clay encounters with other objects, there would be traces and imprints left on the surface.”

Have you ever thought about taking a picture using clay?

https://digital-sidewalk.herokuapp.com     Link to Figma Prototype

Digital Sidewalk (2020)

Inspired by the way students communicate their thoughts with chalk on sidewalk tiles on campus, we hope to create a digital sidewalk in the form of an interactive web page, where a student can share their personal stories during COVID(and beyond) on a sidewalk tile and have an opportunity to empathize, resonate, and reconnect with each other. We aim to provide people a way of communication and connection through the format of digital craft.

https://www.jiachen-li.com/newscity2

Newscity (2020)

Newscity is a word processor that retrieves the text entered by the user and outputs the same content in different sizes and colors according to the data from NY Times API, including the number of related articles, categories and other data. By continuously inputting different vocabulary, users can work with NY Times to build a unique 'news city' that belongs to them but also influenced by external information.

Empathy Helmet (2020)

A device was created to allow people to experience an overwhelming negative interaction of another person using a helmet with vibration motors, a resistive heater, LEDs, and a servo motor. Users can have a better und...

https://youtu.be/_XLRpbq6DNo

Cat Mirror (2020)

People spent a long time in front of the mirror but never noticed it. I hope to make people aware of the existence of the mirror, and furthermore, not only regard it as an object but more as a creature with life and soul. Cat Mirror is a unique mirror that can perform differently ac...

https://itch.io/embed-upload/3824458?color=333333

EduFirst (2020)

EduFirst is a game that simulates an education-oriented society. At the beginning of the game, the player is told that the goal of judging whether the game is successful is whether your child can enter a good university, and this is closely related to his various points on “Knowledge”, “Patience” and “Concentration”. In this game, players consume their “Ability” points to ask their children to co...

TextEx (2018)

Every semester, college students need to buy textbooks for their classes. At the end of the semester, they often no longer need the books. TextEx is an online platform for UC Berkeley students to buy and sell their used textbooks and engage in textbook exchange with other students.

Stress App Design (2018)

Designed UI and wearable for an app that detects the stress level of people and helps them release stress. Used different features such as layout, weight, typography and color to distinguish two stress levels.

Link to Figma Prototype

Empatea Box (2021)

We aims to create a solution to enhance empathy between people with MCI (Mild Cognitive Impairment) and those around them, and we provide a service that promotes activities between the MCI patients and caregivers using subscription boxes called the “Empatea Box”, which will be regularly delivered to the home address of the MCI patient's family and involve loose lea...

Link to Figma Prototype

CODE-Crafters Website Design (2021)

The project aims to study how to design a research project website that enables different users to find a variety of information and accomplish different tasks. We designed a project website for Code-Crafter, a research project that investigates connections between quilting and computational thinking.

TextEx (2018)

Every semester, college students need to buy textbooks for their classes. At the end of the semester, they often no longer need the books. TextEx is an online platform for UC Berkeley students to buy and sell their used textbooks and engage in textbook exchange with other students.

Stress App Design (2018)

Designed UI and wearable for an app that detects the stress level of people and helps them release stress. Used different features such as layout, weight, typography and color to distinguish two stress levels.

Clay Photo Lab (2021)

"Whenever clay encounters with other objects, there would be traces and imprints left on the surface.”

Have you ever thought about taking a picture using clay?

http://www.jiachen-li.com/newscity/

Newscity (2020)

Newscity is a word processor that retrieves the text entered by the user and outputs the same content in different sizes and colors according to the data from NY Times API, including the number of related articles, categories and other data. By continuously inputting different vocabulary, users can work with NY Times to build a unique 'news city' that belongs to them but also influenced by external information.

Empathy Helmet (2020)

A device was created to allow people to experience an overwhelming negative interaction of another person using a helmet with vibration motors, a resistive heater, LEDs, and a servo motor. Users can have a better und...

https://youtu.be/_XLRpbq6DNo

Cat Mirror (2020)

People spent a long time in front of the mirror but never noticed it. I hope to make people aware of the existence of the mirror, and furthermore, not only regard it as an object but more as a creature with life and soul. Cat Mirror is a unique mirror that can perform differently ac...

https://digital-sidewalk.herokuapp.com     Link to Figma Prototype

Digital Sidewalk (2020)

Inspired by the way students communicate their thoughts with chalk on sidewalk tiles on campus, we hope to create a digital sidewalk in the form of an interactive web page, where a student can share their personal stories during COVID(and beyond) on a sidewalk tile and have an opportunity to empathize, resonate, and reconnect with each other. We aim to provide people a way of communication and connection through the format of digital craft.

https://www.jiachen-li.com/newscity2

Newscity (2020)

Newscity is a word processor that retrieves the text entered by the user and outputs the same content in different sizes and colors according to the data from NY Times API, including the number of related articles, categories and other data. By continuously inputting different vocabulary, users can work with NY Times to build a unique 'news city' that belongs to them but also influenced by external information.

https://itch.io/embed-upload/3824458?color=333333

EduFirst (2020)

EduFirst is a game that simulates an education-oriented society. At the beginning of the game, the player is told that the goal of judging whether the game is successful is whether your child can enter a good university, and this is closely related to his various points on “Knowledge”, “Patience” and “Concentration”. In this game, players consume their “Ability” points to ask their children to co...

Publication

Y. Sun, J. Li, Y. Wei and H. Yan, "Video-based Parent-Child Relationship Prediction," 2018 IEEE Visual Communications and Image Processing (VCIP), Taichung, Taiwan, 2018, pp. 1-4, doi: 10.1109/VCIP.2018.8698734.